Ship compare: more data added (todo: change ship data based on woods, trims and upgrades)Ĭopy&paste of F11 coordinates simplified (now URL-based)īrowser cache update after maintenance should be improved 'select consumed goods' removed as being redundantĭrop shadows improved (look proper on chrome now) List of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead) Ship comparison improved (including frame and planking woods) Removed: 'Go to port', use 'Select port' instead Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed)Ĭhange: range for x and z coordinates are -819k to 819k, suggested by Norfolk nChanceĬhange: 'Select goods' now also contains craftable goods, suggested by asdf New: auto resize map when window size changes New: history of port ownership (overview and region details) New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory New: 'Select port' now shows port with large white circle and trading partners (ports where to buy or sell goods or both ), port info windows contains the details, suggested by rediii Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by SnovaZdorowaĬhange: menu re-arranged (map and game tools) Improved: journey duration not being rounded to hours as often as suggested by Macjimm Improved: compass with 24 teeth (matches in-game compass) as suggested by Macjimm Improved: 'Get position' highlights intersection Patch 27: obselete intermediate materials removed, teleport removed Improved: compass layout as suggested by Macjimmįixed: copy of F11 coordinates to clipboard works with all browsers againįixed: port tooltip shows dropped goods before consumed goods again as as spotted by Beeekonda Lots of minor improvements and corrections Improved: compass changed to in-game 24-point rose as suggested by jodgi New: 'in-game wind' as suggested by jodgi (once you enter the current in-game wind a compass rose will continuously be updated, good to know when returning to the open world from a battle) Improved: visibility of F11 coordinates as asked by full wind circle in 48 minutes and 55 seconds (48 minutes before), datum from and confirmed by New: list ship blueprints as suggested by speed of pan and zoom (should be noticible) Better sell ports may be found using the in-game trader tool. Data is limited as buy and sell prices at a certain port are only known when this port has this good in its inventory or a buy/sell contract. Therefore, price and/or quantity may not be available anymore. Please note: Trade data is static (snapshot taken during maintenance). New: port inventories as suggested by (use settings | show trades) New: profitable trades (use settings | show trades) Improved: ship compare with upgrades (perks, trims, permanent and knowledge) Just select the 'copy' button in game tools | compare ships and share your best ship configuration. New: admiralty items added ( Game tools | List admiralty items and recipes).į11 coordinates with time stamp as suggested by Farseer Updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #176, #178) Improved list cannons: penetration per distance added (#194, Improved ship compare: repairs (#182, #193)įixed: all rare wood forests are displayed (patch 31, #207) Improved ship compare: port bonuses added (patch 31, #206) New: county capital icons changed (patch 31, #202) New: port points are displayed (port tooltip and map settings, patch 31, #200) List cannons: new cannon types (patch 32, #212) Get position improved (trilateration instead of circle intersection) result will be copied to clipboard for sharing (#215)Ħ June hotfix: lowered turn rates (about 5 %) and acceleration/decceleration (about 17 %) for all ships (#216) Modules: light planking, navy planking added, optimized rudder removed Port battle zones: raid points added, colour contrast improved
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